The Torso -- Spline Cage (Pt. 2)

STEP 12: Type t to activate the Move tool (Modify > Move > Move). In the Right view, drag the spline boundary up until it reaches the base of the neck. (We'll fine-tune this later).

STEP 13: Select all geometry. Type c to copy this geometry. Type t to activate the Move tool. In the Right view, drag the spline circle down until it reaches the underside of the belt. Type v to paste the copied geometry. You should now have two spline circles -- one at the waist, and one at the neck.

STEP 14: Deselect everything. Select the spline circle at the neck. In the Back view, move the mouse pointer to the leftmost corner of the neck circle. Type r to Rotate this geometry 90 degrees to the right.

STEP 15: Type t to activate the Move tool. In the Back view, move this geometry to the end of the shoulder. In the Right view, move it slightly to the left until it fits inside the black circle of the model sheet.

STEP 16: Type v to re-paste the neck circle you had copied in Step 13. You should now have three spline circles -- one for the neck, one for the waist, and one for the root of the arm. It should look like Figure 11.
 
Figure 11
Figure 11
Figure 12
Figure 12

STEP 17: Deselect everything. Select the waist spline circle. Type h to bring up the Stretch tool. In the Right view, move your mouse pointer to the center of the waist spline circle. Left-click and drag to the right until the edges of the waist spline circle touch the black torso lines of the model sheet.

Chances are that the rightmost edge will reach the black lines first. If that happens, just let go of the left mouse button, left-click on the rightmost edge and continue to drag to the right until the leftmost edge touches the black line.

STEP 18: In the Back view, left-click on the center of the waist spline and drag to the right until the edges of the waist spline circle touch the black lines of the model sheet. It should look like Figure 12.

STEP 19: Even at this early stage, it's a good idea to save what you have done so far. In the Objects folder of your Content directory, create a new folder named Kara. Save this object in that folder as torso01.lwo. Then save it again ("Save Object As") as torso02.lwo.

As we go through the next set of steps, feel free to tap the s key periodically to save the changes you make to "torso02.lwo." (torso01.lwo will always contain the work you did up to Step 19).


Note: Always save your model in stages, so that you have the option of accessing an older version of your model.

STEP 20: Deselect everything. Select the waist splines. Type c to Copy them. Type v to Paste them (the original's still selected, so it's safe to do this). Type t to activate the Move tool. In the Right view, move these splines up until they sit just above the "corner" in the contour of the back (Figure 13).
 
Figure 13
Figure 13
Figure 14
Figure 14

STEP 21: With these splines still selected, and the Move tool still active, type c to Copy and v to Paste. Hold down the Ctrl key to help restrict the current tool (in this case, the Move tool) to one axis. In the Back view, move the selected splines up until they are level with the tops of the red lines that define the breasts (Figure 14).

STEP 22: Type h to bring up the Stretch tool (Modify > Stretch > Stretch). In both the Back and Right views, Stretch the selected splines until their edges touch the black lines of the model sheet.

STEP 23: Deselect everything. Select the spline boundary immediately below and Stretch it until its edges touch the black lines of the model sheet. You should now have something that looks like Figure 15.
 
Figure 15
Figure 15
Figure 16
Figure 16

STEP 24: Deselect everything. Select the splines of the arm circle. Type c and v to Copy and Paste it. Type t to activate the Move tool. In the Back view, move the still-selected original right above the edge of the widest spline ellipse. Type h to bring up the Stretch tool. In the Back view, Stretch the selected spline boundary until its top edge touches the black shoulder line of the model sheet and its bottom edge touches the widest of the spline ellipses (Figure 16).

STEP 25: These two spline ellipses almost join at the armpit. Let's join them now. Deselect everything. Go into Point Selection Mode. In the Right view, select the lowest point of the innermost arm ellipse. In the Back view, select the "rightmost" point of the widest spline ellipse. Type Ctrl-w to Weld these two points into a single point (Figure 17).
 
Figure 17
Figure 17
Figure 18
Figure 18

STEP 26: Time to work on the profile. In the Right view, in order from neck to waist, select the four points that lie on the black line that defines the front of the character (Figure 18). Type Ctrl-p to create a spline.

STEP 27: In the Right view, in order from neck to waist, select the four points that lie on the black line that defines the back of the character (Figure 19). Type Ctrl-p to create a spline.
 
Figure 19
Figure 19
Figure 20
Figure 20

STEP 28: In the Back view, in order from armpit to waist, select the three points that lie on the black line that defines the character's left side. (Since you face the character, that actually means the line that defines the character's side on your right, as shown in Figure 20). Type Ctrl-p to create a spline.

The neck circle is currently lying at the wrong angle. Originally we wanted it horizontal, so that we could make perfect horizontal and vertical copies of it for the waist and arm. Now, however, we need to rotate it so that it fits the contour of a real neck (higher in the back, lower in the front).

STEP 29: Deselect everything. Select the circle of splines that defines the root of the neck. Type y to bring up the Rotate tool (Modify > Rotate > Rotate). In the Right view, move the cursor over the center point of the neck spline circle. Left-click on this point and drag to the right. On the black lines of the model sheet, note the "corner" where the neck joins the torso. Stop rotating the neck spline circle when its leftmost edge touches this corner. It should look like Figure 21.
 
Figure 21
Figure 21
Figure 22
Figure 22

STEP 30: In Points Selection Mode, select the rightmost point of the neck spline circle in the Back view. Then (in order from left to right) select the topmost points of the arm spline circles (Figure 22). Type Ctrl-p to create a spline.

STEP 31: While still in the Back view, select the lowest points on the two arm spline circles, and type Ctrl-p to create a spline (Figure 23).

Figure 23
Figure 23


Note: Again, whenever you create a two-point spline for a spline cage, selection order does not matter. You can even right-click on the mouse and Lasso these two points, if you want.


 
Figure 24
Figure 24
Figure 25
Figure 25

STEP 32: In the Top view, select the "lowest" two points of the arm circles (Figure 24), and type Ctrl-p to create a spline. Then select the "topmost" two points of the arm circles (Figure 25), and type Ctrl-p to create a spline.
 
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