The Torso -- Mirroring

Time to mirror this thing.

STEP 1: Load torso16.lwo into Modeler (if you did not follow the previous tutorial sections and just want to practice Mirroring, you may load torso16.lwo off the CD-ROM). Zoom in on the center of the body.

STEP 2: Type Shift-v to activate the Mirror tool. Type n to activate its numeric panel. Select Activate from the drop-down list, choose X for its axis, XYZ values of 0 0 0 for its center, and leave Merge Points turned on. (Figure 1) Exit the numeric panel.

Figure 1
Figure 1

STEP 3:  Like all of Modeler's other interactive tools, the Mirror effect will not be set in stone until you either deactivate it, select another tool, or select another editing mode. Type Ctrl-h to (re)select Polygons Selection Mode.

STEP 4: The Merge Points may have merged the points on the center seam of the model nicely, but it also merged all points on the mirrored geometry as well, messing up the piping of the glove and the top of the boot. Select the polygons that form the glove piping and the boot top, Cut them out, and Paste them back into the layer. (Hint: if you had assigned the Part Name of "Separate Mesh" to these parts, you can use the Polygon Statistics panel to quickly select them again). (Figure 2 and Figure 3)
 
Figure 2
Figure 2
Figure 3
Figure 3

Do you see any gaps in the center of the model? Along the spine, along the sternum, the crotch, the rear, the belly, the neck? If so, select all center points, type Ctrl-v, set their values to 0m, and (with the points still selected, so as not to affect geometry that we want to remain separate from the mesh) type m to Merge Points. If you still see gaps, find each separate pair of points and use Weld to stitch them together.

STEP 5: Save this model as torso17.lwo.

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